Projectile from a Moving Body
The situation
A body (a car, a plane, a train) is moving with velocity . From this moving body, an object is launched with velocity relative to the body. What is the actual velocity of the launched object relative to the ground?
The principle
This follows directly from the definition of relative velocity. If is the velocity of the projectile as seen by someone on the moving body, and is the velocity of the body relative to the ground, then the velocity of the projectile relative to the ground is the vector sum.
This is Galilean velocity addition — valid for speeds much less than the speed of light.
Examples
Horizontal throw from a moving car
A car moves at m/s east. A ball is thrown horizontally at m/s north relative to the car.
Speed relative to ground: m/s
The ball moves northeast relative to the ground, even though it was thrown north relative to the car.
Bomb dropped from a plane
A plane moves horizontally at m/s. A bomb is released (zero velocity relative to the plane at the moment of release).
The bomb has the same horizontal velocity as the plane at the moment of release. It then follows a parabolic path. From the ground, it moves forward while falling. From the plane, it appears to fall straight down.
Ball thrown upward from a moving train
A train moves at horizontally. A ball is thrown upward at speed relative to the train.
Relative to the ground:
- Horizontal velocity:
- Vertical velocity: upward
The ball follows a parabolic trajectory relative to the ground. To a passenger on the train, the ball goes straight up and comes straight back down.
Trajectory from the ground vs from the moving body
| Observer | What they see |
|---|---|
| On the moving body | Ball goes straight up (if thrown vertically relative to body) |
| On the ground | Ball follows a parabola |
Both are correct — motion is always described relative to an observer. Neither is more "real" than the other.
Practical implication for problems
When a problem says "a projectile is launched from a moving vehicle", always:
- Find the initial velocity of the projectile relative to the ground using vector addition
- Use this velocity as (the launch speed) in the standard projectile equations
- Apply the standard kinematic analysis from that point